The 32 Object Limit The reasons for the 32 object limit in a 3D home is due to the number of objects which have to be recalculated and redrawn for each avatar. The limit is not due to the file size of the objects, for once the object is downloaded, it's in your cache or on your hard drive. If you were to have 200 things in your house it will take ten hours to load and you won't have room to move? There's also the matter of bandwidth constraints. Bandwidth is how much stuff you can send through an internet connection. It takes more bandwidth to download a photograph in one second than it takes to download a page of text in one second. Large sound files, computer programs, and animated videos require still more bandwidth for acceptable system performance. Virtual reality and full-length three-dimensional audio/visual presentations require the most bandwidth of all.

Cybertown is always looking for ways to improve the speed and quality of the 3D VR experience. Basically, if they could they would, but the bandwidth can't support any more shared items right now. For those who want to get the maximum effect in furnishing their home, the situation can be helped by buying packages of furniture. Rather than buy one bed as one object, you can buy a bedroom set consisting of, for example, a bed, a nightstand, and a lamp as one object. The builders of VR furniture (our talented fellow citizens) are always interested in what the consumer wants, so feel free to leave requests at the Mall's message board.

Cybertown is constantly inventing new ways to improve the technology so watch for continual advancements.